﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication2
{
    class annexe
    {
        public static string[] defineLife = { "Low", "Medium", "High" };
        public static string[] defineAllies = { "0", "1", "2", "3" };
        public static string[] defineField = { "Notfav", "Neutral", "Fav" };
        public static string[] defineEnemylevel = { "Low", "Medium", "High", "Very High" };
        public static string[] defineHunger = { "Low", "Medium", "High" };
        public static string[] defineAction = { "Attack", "Run" };
        public static string[] defineResult = { "Bad", "Neutral", "Good" };
        public static string[] defineAttributs = { "Life", "Allies", "Field", "Enemylevel", "Hunger"};
    }

    enum attributs
    {
        life,
        Allies,
        field,
        enemylevel,
        hunger
    }

    enum life
    {
        low,
        medium,
        high
    }

    enum allies
    {
        zero,
        one,
        two,
        three
    }

    enum field
    {
        notfav,
        neutral,
        fav
    }

    enum enemylevel
    {
        low,
        medium,
        high,
        veryhigh,
    }

    enum hunger
    {
        high,
        medium,
        low
    }

    enum result
    {
        bad,
        neutral,
        good
    }

    enum action
    {
        fight,
        run
    }
}
